Post by Ryan H. on Oct 4, 2011 14:36:53 GMT -5
Warning: this is only for people who do not care about making a fool of themselves in public.
[/color]Requirements:
minimum of 4 people
2 wands
basic knowlege of spells
A sense of humor
What happens:
1st: Two people out of the group are chosen to be the "wizards", the rest are classified as "Magic"
2nd: An equal amout of "magic" is assigned to each wizard.
3rd: Wizards begin the duel similarly how they do in The Chamber of secrets.
4th: Wizards casts a spell, and one of the "Magic" will go and make it happen. For example:
Monica "Wizard" screams "Castrio" and points her wand at Paul
Amy "magic" runs up to Paul and Tries to kick him in the balls
5th: Duel ends when either party is unable to cast a spell i.e Dissarmed or hit with a max of 5 hexes, jinxes, or curses
Rules:
1) "Magic" must only run in a straight line, thus doging spells is possible
2) Don't try to break anything. Seriously, If i scream Castrio I don't really want paul to not have children agian. It's just for a laugh. so pull your punches/kicks
3) Don't be a bdoughe bag, If this isn't your cup of tea, don't mock others. (btw yes i do mean a Bdouchebag)
4) No Unforgiveab;e curses... unless you're Slytherin.. then it makes sense.
Begining spells:
Each person should know these spells to play:
Expelliarmus
Type: Offense (Disarm)
"Magic Action": Magic must run up and and attempt to touch their wand. If successful, the Wizard must hand him/her the wand and they must run with it. Wizard has 1 minute to retrieve their wand
Protego
Type: Defense
Magic Action: Magic must jump in front of caster, arms and legs spread. If Magic touches an upicomming spell, the foe's spell must turn around and run back at their caster.
Advanced Spells:
These arn't necessary to know. most of these will not be acted out, it just adds some variety if you want it.
Anteoculatia (an TAY oh KYOO lay shuh)
Type: Offense (Jinx)
Magic Action. Basic Contact.
Calvorio
Type: Offense (Curse)
Magic Action. Basic Contact.
Finite Incantatem
Type: Defense
Magic Action: spell must run at oncoming spell, if contact is made, spells are negated. only works on hexes, jinxes, and curses.
Rictusempra
Type: Offense (charm)
Magic action: Magic must attempt to tickle the opponent.
Petrificus Totalus
Type: Offense (Curse)
Magic action: Magic goes up and gives the opponent a bear hug. If successful, duel ends.
Stupefy
Type: Offense (Charm)
Magic Action: magic must face-palm the opponent, if successful, duel ends
Reducto
Type: Offense (Curse)
Magic Action: Basic Contact. Duel Ends if successful
Oppugno
Type: Offense (curse probably)
Magic action: Basic contact
May be continued....